using UnityEngine;
using System.Collections;

public class Tank : RobotComponent {
	
	public int maxPressure;
	
	public Tank():base(){
		
	}
	
	public void starterate(Metal nmaterial){
		material = nmaterial;
		ItemList.tanks.Add(this);
		maxPressure = (int)(1000 * material.corrosionResistance * material.strengthModifier);
	}
	
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
